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What is a roleplaying game?
If you've ever read a novel, watched a movie, or played a game and said to yourself, "I would have totally done something different if I were that guy", then you've felt the urge to play a tabletop roleplaying game like Dungeons and Dragons. In these games, your character can do just about anything. Want to climb a nearby trellis so that you can stab the giant in the eye? Why not! Want to hire a mercenary army to kill the giant instead? Sure! Want to sit down and have an oversized cup of tea with the giant so that you can deal with the problem diplomatically? Go ahead!
How do I play?
Every player will have control over one character, while one player—the Game Master (GM)—will play all the other characters in the game. Don’t worry if you don’t know anything about roleplaying: we’ll teach you everything you need to know as we go along. As long as you can do simple addition and know what an elf is, you’re all set.
For your newbie game, we’ll be running it as a one-shot: that is to say, a game where the story is entirely self-contained. All you have to do is pick a pre-generated character—perhaps you’ll be a sneaky rogue, or a fearsome barbarian, or a well-armoured fighter—and you’ll be ready to play!
This is in contrast with campaigns, where you will be creating your own character from scratch (complete with backstory and relationships) and playing with the same group of people every week. Campaigns allow you to tell stories that span weeks and months, explore how your character grows and changes with each new experience, and of course allow you to leave a mark on the persistent shared world.
What are campaigns like?
Campaign games are about three hours long per session: same time, same people, same place, every week. We run our campaign games in seasons, each lasting anything from a few months to a year or even more! Like a TV series season, each of our seasons are bounded by overarching world events. As an example from our past seasons, our players have:
Assassinated the First Citizen of Ruin.
Raised the First Citizen of Ruin as an undead abomination.
Ventured into Hell to negotiate an alliance of the infernal powers.
Started a civil war in the kingdom of Dawn.
Committed regicide. Which has lead to…
The Sun falling from the sky. Twice. It’s not a lot, but it’s strange that it happened twice. This second time, though, the Sun isn’t rising again, and cities all over the world are panicking as the Long Night gets longer, and Winter continues to persist.
What are YOUR campaigns like?
Unlike most other campaigns out there, our games all take place in the same shared world. This means that your actions can, and often will, affect the other players in other parties, even if you never see them. Sometimes, however, you do get to see them in interparty sessions, and that’s when the consequences of your actions start coming home to roost. Will you fight? Work together for some greater cause? Lie and cheat, or steal from them? It’s all on the table.
To keep every party balanced against each other regardless of play time or in-game achievements, we use a homebrewed system that we call Once We Were Gods. It is drastically different from the popular Dungeon and Dragons 5th Edition system, but just as easy to learn and get into.